Hi, I’m Yuewu.
I build Unreal Engine tools and gameplay systems, explore AI and new product ideas, and share what I create and learn. This is the home for my projects, technical notes, and ongoing experiments.

Selected work
Two connected parts of my independent practice: reusable software and a place to document and share the work.
Generic Game Framework Series
A modular Unreal Engine product series covering input, movement, combat, inventory, gameplay abilities, and AI. Open the dedicated series page to compare the systems and find documentation and demos.
Yuewu.dev — site for my personal brand
My personal website brings together product documentation, development notes, and projects. It is also a practical application of my work with web content systems, self-hosted infrastructure, and automation.
Explore the work and the thinking
Choose a practical starting point: product documentation, development notes, or updates from ongoing work.
Unreal Engine documentation
Look up system concepts, configuration, workflows, and integration details in the product wiki.
Development notes
Read practical notes from building tools, designing systems, and turning technical work into usable products.
Work in progress
Follow smaller updates and ongoing experiments, including AI-assisted development and new product ideas.
Browse the knowledge base
Detailed reference material for using and understanding the systems.
From the notebook
Selected articles on game technology and building a more deliberate information workflow.
Mover 2.0 in Unreal Engine 5
A curated resource collection for Unreal Engine’s Mover 2.0, bringing together official material and further reading. Check the linked sources for their current version context.
Regain control of your information sources
A practical account of using RSSHub and Folo to organize subscriptions and choose what to read, with an information workflow that can connect to Obsidian.
Meet the developer behind the work
My background, technical focus, and approach to building and maintaining digital products.
I work across problem framing, system design, implementation, documentation, release, and user support. The About page explains that practice in more detail.